Recently, in an article written by Christopher Burke and posted on Kombo.com, Sebastien de Halleaux of Playfish talked of the new goals electronic game designers are trying to recreate the social experience of board games:

“People have always been friends before they were gamers, and board games have tapped into this for a very long time. If you think about the last time you played the game of Risk or Pictionary, do you remember the evening highlights as being the strategic move that was done during the board game, or do you remember more the jokes that were circulating around the table as you were having a drink with your friends?

The perceived value of those experiences, from a user perspective, is all about the social interaction. The (board) game facilitates, and creates, and encourages those interactions, but is ultimately only providing a channel for the experience.”

The Do Tell Relationship game’s core focus is creating that personal connection for Singles and Couples at parties.  Check out videos of Do Tell board game players here.  Unlike electronic console games, the board game still lends itself to an interactive social networking evening – and it is designed to require no trivia memory or fast joy stick talents. Just bring yourself and share.  Snacks and beverages optional.  Do Tell Adult – suitable for ages 16+

Sphere: Related Content

Geoff LaPlace

Geoff LaPlace has been expanding the visibility of easy ways regular people can accomplish Relationship Building and connection among people in Families, Couples, Children and Self-Improvement groups. This endeavor has helped him form partnerships to get the word out thru web article publishing, speaking, talk radio, and YouTube. For more information please contact him at geofflaplace@dotellthegame.com

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  1. [...] A comparison article of Board Games Posted on July 22, 2010 by dotellthegame This blog has moved to:  http://dotellthegame.com/blog/party-games/video-game-designers-try-to-match-social-interaction-of-bo… [...]

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